Chapter 2

Motion in One Dimension

Homework Assignment

Active Figures:

12,13,15,22

Conceptual Questions

# 1,2,3,7,11,15

Problems

#,3,6,10,14,15,18,20,22,23, 24, 25,26, 28,30,32, 35,36,43,44,47,48,50

Dynamics

The branch of physics involving the motion of an object and the relationship between that motion and other physics concepts

Kinematics is a part of dynamics

In kinematics, you are interested in the description of motion

Not concerned with the cause of the motion

Brief History of Motion

Sumaria and Egypt

Mainly motion of heavenly bodies

Greeks

Also to understand the motion of heavenly bodies

Systematic and detailed studies

"Modern" Ideas of Motion

Galileo

Made astronomical observations with a telescope

Experimental evidence for description of motion

Quantitative study of motion

Position

Vector Quantities

Vector quantities need both magnitude (size) and direction to completely describe them

Represented by an arrow, the length of the arrow is proportional to the magnitude of the vector

Head of the arrow represents the direction

Generally printed in bold face type

Scalar Quantities

Scalar quantities are completely described by magnitude only

Displacement

Measures the change in position

Represented as D x (if horizontal) or D y (if vertical)

Vector quantity

+ or - is generally sufficient to indicate direction for one-dimensional motion

Units are meters (m) in SI, centimeters (cm) in cgs or feet (ft) in US Customary

Displacements

   

Distance

Velocity

It takes time for an object to undergo a displacement

The average velocity is rate at which the displacement occurs

 

 

generally use a time interval, so let ti = 0

Velocity continued

Direction will be the same as the direction of the displacement (time interval is always positive)

+ or - is sufficient

Units of velocity are m/s (SI), cm/s (cgs) or ft/s (US Cust.)

Other units may be given in a problem, but generally will need to be converted to these

Speed

Speed is a scalar quantity

same units as velocity

total distance / total time

May be, but is not necessarily, the magnitude of the velocity

Instantaneous Velocity

The limit of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero

 

 

 

The instantaneous velocity indicates what is happening at every point of time

Uniform Velocity

Uniform velocity is constant velocity

The instantaneous velocities are always the same

All the instantaneous velocities will also equal the average velocity

Graphical Interpretation of Velocity

Velocity can be determined from a position-time graph

Average velocity equals the slope of the line joining the initial and final positions

Instantaneous velocity is the slope of the tangent to the curve at the time of interest

The instantaneous speed is the magnitude of the instantaneous velocity

Average Velocity

   

Instantaneous Velocity

   

Acceleration

Changing velocity (non-uniform) means an acceleration is present

Acceleration is the rate of change of the velocity

 

Units are m/s² (SI), cm/s² (cgs), and ft/s² (US Cust)

Average Acceleration

Vector quantity

When the sign of the velocity and the acceleration are the same (either positive or negative), then the speed is increasing

When the sign of the velocity and the acceleration are in the opposite directions, the speed is decreasing

Instantaneous and Uniform Acceleration

The limit of the average acceleration as the time interval goes to zero

When the instantaneous accelerations are always the same, the acceleration will be uniform

The instantaneous accelerations will all be equal to the average acceleration

Graphical Interpretation of Acceleration

Average acceleration is the slope of the line connecting the initial and final velocities on a velocity-time graph

Instantaneous acceleration is the slope of the tangent to the curve of the velocity-time graph

Average Acceleration

   

Relationship Between Acceleration and Velocity

Uniform velocity (shown by red arrows maintaining the same size)

Acceleration equals zero

Relationship Between Velocity and Acceleration

Velocity and acceleration are in the same direction

Acceleration is uniform (blue arrows maintain the same length)

Velocity is increasing (red arrows are getting longer)

Relationship Between Velocity and Acceleration

Acceleration and velocity are in opposite directions

Acceleration is uniform (blue arrows maintain the same length)

Velocity is decreasing (red arrows are getting shorter)

Kinematic Equations

Used in situations with uniform acceleration

Notes on the equations

 

Gives displacement as a function of velocity and time

Notes on the equations

Shows velocity as a function of acceleration and time

Graphical Interpretation of the Equation

Notes on the equations

 

Gives displacement as a function of time, velocity and acceleration

Notes on the equations

 

Gives velocity as a function of acceleration and displacement

Problem-Solving Hints

Be sure all the units are consistent

Convert if necessary

Choose a coordinate system

Sketch the situation, labeling initial and final points, indicating a positive direction

Choose the appropriate kinematic equation

Check your results

Free Fall

All objects moving under the influence of only gravity are said to be in free fall

All objects falling near the earth’s surface fall with a constant acceleration

Galileo originated our present ideas about free fall from his inclined planes

The acceleration is called the acceleration due to gravity, and indicated by g

Acceleration due to Gravity

Symbolized by g

g = -9.8 m/s²

g is always directed downward

toward the center of the earth

Free Fall -- an object dropped

Initial velocity is zero

Let up be positive

Use the kinematic equations

Generally use y instead of x since vertical

Free Fall -- an object thrown downward

a = g

Initial velocity ¹ 0

With upward being positive, initial velocity will be negative

Free Fall -- object thrown upward

Initial velocity is upward, so positive

The instantaneous velocity at the maximum height is zero

a = g everywhere in the motion

g is always downward, negative

Thrown upward, cont.

The motion may be symmetrical

then tup = tdown

then vf = -vo

The motion may not be symmetrical

Break the motion into various parts

generally up and down

Non-symmetrical
Free Fall

   

Need to divide the motion into segments

Possibilities include

Upward and downward portions

The symmetrical portion back to the release point and then the non-symmetrical portion

Combination Motions